<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Entities :: Unofficial EVE Frontier Development Notes</title>
    <link>https://f76f6398.frontier-scetrov-live.pages.dev/develop/world-contracts/entities/index.html</link>
    <description>Entities are predominately used to manage data persistence and shared state in the EVE Frontier world. They are the primary way to store configuration, track state across transactions, and enable cross-assembly interaction. This chapter covers the core entity patterns used across world contracts, including:&#xA;killmail.move character.move object_registry.move Tip Use the menu on the left hand side to find the article you are looking for. You can also use search at the top to search for specific terms.</description>
    <generator>Hugo</generator>
    <language>en-us</language>
    <lastBuildDate>Fri, 13 Mar 2026 00:00:00 +0000</lastBuildDate>
    <atom:link href="https://f76f6398.frontier-scetrov-live.pages.dev/develop/world-contracts/entities/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>killmail.move</title>
      <link>https://f76f6398.frontier-scetrov-live.pages.dev/develop/world-contracts/entities/killmail/killmail.move/index.html</link>
      <pubDate>Fri, 13 Mar 2026 00:00:00 +0000</pubDate>
      <guid>https://f76f6398.frontier-scetrov-live.pages.dev/develop/world-contracts/entities/killmail/killmail.move/index.html</guid>
      <description>Exploration of the killmail tracking system and the on-chain preservation of PvP combat records in EVE Frontier.</description>
    </item>
    <item>
      <title>character.move</title>
      <link>https://f76f6398.frontier-scetrov-live.pages.dev/develop/world-contracts/entities/character/character.move/index.html</link>
      <pubDate>Fri, 13 Mar 2026 00:00:00 +0000</pubDate>
      <guid>https://f76f6398.frontier-scetrov-live.pages.dev/develop/world-contracts/entities/character/character.move/index.html</guid>
      <description>Analysis of deterministic identity generation and the decoupled capability-based mutation model for EVE Frontier characters.</description>
    </item>
    <item>
      <title>object_registry.move</title>
      <link>https://f76f6398.frontier-scetrov-live.pages.dev/develop/world-contracts/entities/object-registry/object_registry.move/index.html</link>
      <pubDate>Sat, 07 Feb 2026 00:00:00 +0000</pubDate>
      <guid>https://f76f6398.frontier-scetrov-live.pages.dev/develop/world-contracts/entities/object-registry/object_registry.move/index.html</guid>
      <description>Overview The Object Registry is the fundamental “Source of Truth” for identity within the EVE Frontier universe. It serves as a unified, global registry that governs the creation of all in-game assets, including Characters, Assemblies, and Network Nodes. By utilizing deterministic derivation, it ensures that the “Digital Physics” of the universe prevents identity collisions and item duplication.&#xA;Learning Objectives Define the role of TenantItemId in deriving deterministic object IDs. Explain how the registry guarantees global uniqueness across different object types. Describe the relationship between the ObjectRegistry and the derived_object primitive. Visualize the check-and-claim flow used during the anchoring of new game assets. Section 1: Core Component Architecture The ObjectRegistry is a singleton shared object that acts as a central anchor point for the Sui derived_object system. It is purposefully lean, holding only the necessary UID to act as a parent for derived addresses.</description>
    </item>
  </channel>
</rss>